Iroh

Void Curse
The curse has been burned away from your soul, but what has been left behind is vacuous, gaping void. While alive and well, your essence is no longer entirely present, leaving you an aberrant, not-quite-human shade.

Through force of will and strength of personality, you remain whole, and this new state of near-existence may prove more help than hindrance. Through adversity comes strength, indeed.

The Gap in your Soul
As a result of your experience with the curse, your soul is no longer 'concrete,' leaving its boundaries nebulous and amorphous. Interaction with the physical world causes your presence to be molded and shaped into concrete forms, which you can call upon to influence the space around you. While this change does not cause changes in your appearance, your demeanor is subtly changed by this in a manner of your choosing - animals may be disturbed by you, you may inadvertently word things in a more sinister manner than you intend, or you may have a tendency to creep up on people, for example.

You have a new class resource, referred to as Void Points. For every ten points of damage you take, or twenty points of damage you inflict, you gain 1 Void point, to a maximum equaling half your character level. After finishing a short rest, void points are flushed and reset to 0, as your spirit returns to its ethereal form. With a superficial understanding of your new form, you can make use of Void Points in two ways.

Coalescence
As a bonus action, you can spend 1 void point to coalesce your presence into physical matter for a short time. This can take the form of a simple item, such as a weapon or piece of equipment. Alternatively, you can create a large, simple mass of matter, enough to fill a 5 foot by 5 foot cube. Matter created in this way is silvery and semi-transparent, like a mass of water vapor pressed into a small space. You can only create one object at a time with this ability.

This matter remains in existence for 1 minute, then disappears into silvery mist. You can spend 1 void point to create the same object, extending the length of time it can exist for another minute. You do not need to see the object to do this.

Negative Energy Surge
You can surge another creature with negative energy, overloading their mind and sending them into a stupor. After striking a creature with a melee attack, or making contact with them as part of a touch spell you can spend 2 void points to force them to make an INT saving throw using your spell-casting save DC or become stunned. They can repeat the saving throw at the end of each turn, ending the effect on a save. Otherwise, the effect ends after 1 minute. If a creature takes damage before this time, they take an additional damage die worth of damage, and the effect immediately ends.

Vent Presence
You have gained a better sense of control over your new, ephemeral state, and with some conscious effort, can modulate your current level of presence.

At the start of your turn, if you have any void points in reserve, you can choose to flush them, setting your number of points in reserve to 0. Until the end of your turn, you cannot regain void points.

When you choose to flush your points, you gain temporary hit points equal to 1d4+1 per void point flushed, and you have resistance to non-magical BPS until the start of your next turn.

Semblance
You gain the ability to alter your physique based on the number of void points you have accrued. While at 0 void points, you gain the following benefits:


 * As a bonus action, you can teleport up to 10 feet to a location you can see.
 * You can move through spaces occupied by friendly creatures without considering it difficult terrain, and can stop there.
 * You are always considered to be in half cover. When you would normally be in half cover (+2 AC), you are in three-quarters cover (+5 AC), and when you would normally be in three-quarters cover, you are in full cover.

While at your maximum number of void points, you gain the following benefits:


 * You have advantage on STR and DEX saving throws, and ability checks involving either ability score.
 * Your speed increases by 10 feet, and you gain swimming and climbing speeds equal to your speed.
 * Your attack rolls ignore half cover and three-quarters cover.
 * If you roll a 15 or higher on a death saving throw, you immediately regain 1 HP. Set your void points to 0 after using this feature.

Day 1
Wandering around the lands as usual, doing odd jobs that I can to get by and make some extra cash. Many of the jobs I’ve been doing aren’t so bad, couple assassinations, under cover monitoring, etc etc. I have noticed lately more news about some “new world” containing some kind of mine with many riches, may have to look into it more

Day 4
Completed the rest of my jobs, while under cover I learned more about this place, seems like some kind of abandoned quarry that is dangerous to go in, I’ve been alone all my life, so this battle in itself may be a bit much for me, but if I can find tolerable people, it may not be as bad.

Day 7
I’ve decided, I’m heading out to this new world, from what I’ve learned it will be a long journey just to get there, a boat, and a wagon over, sounds like I’m gonna have to make some new people on the way over, we’ll see what happens.

Day 8
I headed out to the location of the ship, I met quite a few strange people, two of them don’t see all that bad and may be some people I can tag along with, but as I’ve learned in the past, trusting people and getting close to them may lead me down a path I wish not to go down again…

Day 9
The two people I met, a bird and an elf, go by Clamor and Jackal. The bird seems to not speak normally, it seems he mimics people as what he says at times are a bit random and come off sounding different. They are apparently good friends already, the Jackal fellow seems like he can carry his own and doesn’t seem that bad of a guy.

Day 28
It’s been two weeks on the boat, I’ve grown to learn more about Clamor and Jackal, and for the longest time I’ve been all alone and on my own, and I think I finally found people who will be with me as we discussed partnering up and continuing together.

Day 50
We landed on the shores of this new land. While the ship ride wasn’t the worst thing in the world, it also wasn’t the pleasant, but enough to get by. We are heading to Last point, we will so who else we can find to tag along with us.

Day 53
We arrived at a bar, met two more people, a warrior and a cleric, Irago and Lin. Lin has a longer name, to long to pronounce for me so we just call her Lin. Not sure what to think of these two, but only time will tell. They look like they too can hold their own, so if everything works out, we may be a decent team all together.

Day 54
We are on Dredgia, heading towards the mine. On our way there, we discovered some merchants being attacked by a couple bears, we all managed to hold them off, a good test I guess to show off some of our skills. There was an ambush as well, Irago seemed to handle it very well, it was trap that he didn’t fall for. We managed to ambush the ambushers, we got a gun out of it which clamor is using, I haven’t seen one like it before but it seemed to be useful.

Day 55
We arrived at the rest stop and met an odd lady who runs the place by herself, a random horse of someone was there. She offered us a place to stay and asked to take a look up north at a barn to fight off some goblins, we’ll see what we can do. On arrival there was quite a bit of damaged, bodies spread out and goblin monsters causing chaos. We wiped them out with ease and took a look around, Irago must be a hardcore warrior, burning the bodies in honor of his god I guess?

Day 56
Irago got some armor for Lin to use, she was hesitant but took it anyway, used some arcana to inspect some of our stuff as well, seems pretty interesting. We plan to rest up before head to the quarry.

Day 57
We left the rest stop and headed for the Quarry, as we entered a cave style area, a Flaming Samurai showed up, was pretty tough, he got Irago pretty quick. He managed to get back up and took him out, in the end we beat him with Irago taking the sword and scale armor for himself, suits him well. We also met a funny fellow by the name of Dunston, he gave us a bag to call upon at any time to inspect enemies we defeat and learn more about their life. We headed back to the rest stop to relax and rest up for the journey.

Day 59
Something, wild happened, something I never saw before. A door appeared on the outside of the inn, I asked the lady what the door was and she had no clue, came out and took a look and she promptly left in to her inn. We entered, this appears to be some kind of “cat shop”. We have missions to complete to get some currency for this place, has some neat things, we’ll see what we can get out of it.

Day 60
After heading out, we made it to the quarry, much easier without that samurai bastard, we will rest up now that we are in.

Day 62
We headed out towards a town, fought some huge spiders on the way, Irago almost was killed a necromancers undead web but we made it out. It seems this town is called “Pain”, a man by the name of Burd, captain of the guard, gave us a rundown of the town and what it has to offer. It appears this is just the first layer of many more to come. We met the mayor, she was, not what I was expecting, she didn’t have much useful stuff to say, so after we toured the town some more. There is some giant tower in the center, kind of want to check the place out, the party also seems interested. Also met Dunston again, he has a little shop, I like him, seems like a cool little guy.

Day 63
We rested up with Burd and his insane family, we are headed out to the Tower of Pain, as they call it. Apparently it’s some kind of power source, the crew has no clue what that even is, not surprised though, it isn’t that popular of a thing around most of the world.

Day 64
We are in the tower, there were some weird ass constructs we had to take out, many of them mechanical like, I assume there can only be more to come but we must make our way to the top.

Day 67
We made it to the top to get the power back on, and fought what can only be described as the “queen construct”, a spider of some kind. Was a bitch to kill, beating us quite bad, but we won in the end, not surprising. I flipped the switch and power was restored, took an elevator down, which the gang has never heard of, so I explained on the way down. Met up with Burd again, he seemed pretty happy about what we did.

Skipping ahead, will add rest later--

Day ?
Lin and I talked to the kid about what the chest contained, it had that same red glow from the one I opened, the one that cursed me. Did a little bad cop bad cop, then Lin did good cop while I stepped aside, kid seemed pretty scared by me. He wouldn't give away everything but told us about his "uncle" who we could find, although he never mentioned where.

Chatted with the gang about this and took off to follow him, Irago wasn't much help with how loud he was being. Eventually we found where his uncle was, although it took some persuading from the folks there, you managed to chat with him. He told us about the job his "nephew" had to do and how he messed it up and we would finish it for him, he did not take a liking to Lin as she began to get defensive on my sickness, although I didn't do or say much, it felt nice knowing she cared and hurtful knowing the situation I put these guys in.

We eventually took off to finish the job at what appeared to be a bar, waited around for a bit until closing time as Clamor talked to the man, mentioning for us to come to him after the place shut down for the night. Turns out the chest the kid got, was only half of what he needed, which meant we'd need to get the rest for him. After a bit of discussion, a few of us headed over, Lin, Irago, and I. I used my new found ability to try and blend in as a newbie, although it slightly worked, I played it off a bit bad as I tagged along with one of the tougher  pirates, then popped back to my friends, he made it back quite quick.

Trying to explain the situation, Irago came out trying to help me out, while not my plan I tried to improvise for him to get close and pop me and him out in a thunderous blast, hurting the pirates a little bit. Plan failed mostly. Irago got shot due to my bad phrasing but I ran up to him to pop us out. During all this Lin was invisible and was undetected, me and Irago headed back to the others, while he ran to get his armor I stayed with Jackal and Clamor tagged along with Lin…that, will be something I will regret for the rest of my life

After a while of conversing with Jackal and Irago of plans, Clamor comes back, oddly calm. We asked what happened and where Lin was, she mentioned Lin was on a ship, by herself. Although Clamor mentioned Lin was fine when she was there, a sinking feeling in my chest knew we had to go and help however we can. Following Clamor to these docks, we were greeted with one of the worst sights I have and may ever see, Lin… She was laying their in front of the captain, motionless, covered in blood. We had to save her, I kept telling myself, Jackal thought so as well. The captain was yelling about something, although I was to enraged to listen properly, Jackal crept up farther and farther, I guess the captain spotted him at one point. Then… a shot was fired, at Lin. My heart dropped, then pumped rapidly, we had to do something, ANYTHING. I fired some blasts at the closest ones, Jackal retrieved Lin. We all fled except Irago who stayed to shield us as best he could. I casted my new spell I picked up in hopes to help him, from what he told me it worked well.

Running back to the inn, Lin's body in Jackals arms, for the first time in a while, I had my hood up, hiding my face. I didn't want anyone to see my face right now. When we got back to the inn, I tried everything. Over and over I tried to stabilize her, but there's only so much I could do. With each cast I felt weaker and weaker, but the curse was fighting me on this, I didn't care. She wanted to help me, ME, she did everything she could to help, which mean I had to as well. I didn't care about myself at that point, whatever the curse did to me I didn't care, it hurt, a lot, but I had to try. Eventually it was to much, I fell to my knees, broken and empty.

About that time, Irago walked in. He knew, the faces of everyone in the room was telling of what happened. He performed a ceremony on her, patching her up as best she could to her original look. He said a few words, we stood in silence for what felt like forever. Knowing I couldn't take it, my hood cover my face could only hide so much, I burst out the room, slamming the door behind me. I now lay here on the roof, wondering what went wrong. Why was I STUPID enough to stay behind. She was doing this for ME, why the hell wasn't I there to help her! I just fucking stayed behind, like an IDIOT! SHE CARED MORE ABOUT ME THAN ANY OF THE OTHERS. I SHOULD HAVE BEEN THERE. I SHOULD HAVE HELPED. WHY! WHY! WHY!!!

'The last few sentences are written much deeper into the pages, as if much force was pressed and the ink. Although it wasn't raining at the time, there are droplets all over the last bits of pages written'