Quarryhole Wiki

Rough Intro to Campaignf
The scene is set on the New Continent of Dregdia, discovered fifty years after 950. A fortress of a landmass, no one bothered due to its natural barriers and rough approach. Magic there is terrible, as countless professionals have tried all means to teleport or send magical telegraphs within or out of the environment. Despite all the convenience of magic, this new land was not meant to be explored magically.

Year 1000
A band of explorer have returned from the continent, claiming to have found a strange quarry filled with an abundance of ore and minerals. This mother-lode becomes a spark of technological innovation for the neighboring nations to share on the bounty, causing investors and prospectors to rush for the newfound quarry.

Year 1015
After a full decade of wealth and success, a huge slew of misfortune befalls the new residents of Dredgia. Miners are forced to go deeper into the mines to successfully extract ore and minerals, prompting monsters to became more aggressive and terrible.

Year 1025
A supposed curse had befallen those who entered the mine and try to escape/returned from it, resulting in typical symptoms of malady and degeneration. And the more one made distance from it, the worse it gets til it eventually leads to one's death.

Essentially, People go into the mine, and they no longer come out or are doom the more they stray away from it.

Aristocrat Oster Brown hired us five to find the reason/cause of the curse within the quarry and promised us a heap of money from it. For ten years he's been wanting this problem fixed, has hired countless people (adventurers, professionals, etc.) and so far no one has done return to claim his wealth.

Essentially, save the quarry and get a mountain of gold, a million gold per head actually.

General Articles
